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Useful references on Museum Evaluations

(specifically focusing on VR, AR and techniques)

Allison, Don, Brian Willa, Doug Bowman, Jean Wineman and Larry F. Hodges. 1997. "The Virtual Reality Gorilla Exhibit." IEEE Computer Graphics and Applications. November/December 1997. 30-38.

Andrews, Stephanie, Dinoj Surendran, Randall Landsberg, Eric Jojola, Leo Kadanoff, Ronen Mir, Joi Podgorny, Daniela Rosner, Mark SubbaRao, and Andrey Zhiglo. 2004. "Cosmus: Virtual 3D Cosmology in Public Science Museums." In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop Proceedings. Edited by Dave Pape, Maria Roussos, and Josephine Anstey.

Baker, M. Pauline and Christopher D Wickens. 1995. " Human Factors in Virtual Environments for the Visual Analysis of Scientific Data." Contract No. DOE BATT 207091-AU2. Battelle/Pacific Northwest Laboratory.

Barnett, Michael, Thomas Keating, Sasha A. Barab, Kenneth E. Hay. 2000. "Conceptual Change through Building Three-Dimensional Virtual Models." In International Conference of the Learning Sciences: Facing the Challenges of Complex Real World Settings. Edited by Barry J. Fishman and Samuel F. O'Connor-Divelbiss. Ann Arbor: Lawrence Erlbaum Associates.

Bearman, David and Jennifer Trant. 2004. " Museums and the Web: Maturation, Consolidation and Evaluation." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Brady, Seamus and Carol O'Sullivan. 1998. "3D Training Environments: VRML and its use in Interactive Task Based Simulations."

Chadwick, John. 1999. "A Survey of Characteristics and Patterns of Behavior in Visitors to a Museum Web Site." In Museums and the Web 1999 Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Cho, Yongjoo, Thomas Moher and Andrew Johnson. 2003. "Scaffolding Children's Scientific Data Collection in a Virtual Field."

Dewalt, Kathleen M. and Billie R. Dewalt. 2002. Participant Observation: A Guide for Fieldworkers. Walnut Creek, CA: Alta Mira Press.

Diamond, Judy. 1999. Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings. Walnut Creek, CA: Alta Mira Press.

Falk, John H. 2001. Editor. Free-Choice Science Education: How We Learn Science Outside of School. New York, London: Teachers College Press.

Falk, John H. and Lynn Dierking. 1992. The Museum Experience. Washington DC: Whaleback Books.

Falk, John H. and Lynn Dierking. 2000. Learning from Museums: Visitor Experiences and the Making of Meaning. Walnut Creek, CA: Alta Mira Press.

Falk, John H. and Lynn Dierking. 2002. Lessons Without Limit: How Free-Choice Learning is Transforming Education. Walnut Creek, CA: Alta Mira Press.

Frechtling, Joy, Floraline Stevens, Frances Lawrenz and Laure Sharp. 1993. The User-Friendly Handbook for Project Evaluation: Science, Mathematics, Engineering and Technology Education. NSF 93-152. Arlington, VA: NSF.

Frechtling, Joy. 2002. The 2002 User Friendly Handbook for Project Evaluation. REC 99-12175. Arlington, VA: NSF.

Gay, Geri, Michael Stefanone and Emily Posner. 2002. "Perceptions of Wireless Computing in Museums." HCI-Group Cornell and Interactive Media Research.

Haley-Goldman, Kate and David Schaller. 2004. "Exploring Motivational Factors and Visitor Satisfaction in On-line Museum Visits." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Hargreaves, Andy, Lorna Earl, Shawn Moore and Susan Manning. 2001. Learning to Change: Teaching Beyond Subjects and Standards. San Francisco: Jossey-Bass.

Hay, Kenneth, Mary Marlino, Douglas R Holschuh. 2000. "The Virtual Exploratorium: Foundational Research and Theory on the Integration of 5-D Modeling and Visualization in Undergraduate Geoscience Education." In International Conference of the Learning Sciences: Facing the Challenges of Complex Real World Settings. Edited by Barry J. Fishman and Samuel F. O'Connor-Divelbiss. Ann Arbor: Lawrence Erlbaum Associates.

Hedman, Anders, Par Backstrom, Gustav Tuxen. 2002. "Learning and engagement in a 3D environment: Teaching philosophy through the Art of Memory." In Proceedings of the 1st International Workshop on 3D Virtual Heritage. Herrington, Jan, Ron Oliver, Tony Herrington and Heather Sparrow. 2000. "Toward a New Tradition of Online Instruction: Using Situated Learning Theory to Design Web-Based Units."

Hess, Jennifer, Jennifer Rothgeh, Andy Zaukerberg, Kerry Richter, Suzanne Le Menestrel, Kristin Moore, Elizabeth Terry. 1997. "Teens Talk: Are Adolescents Willing and Able to Answer Survey Questions?"

Honeyman, Brenton. 2001. "Real vs. Virtual Visits: Issues for Science Centers." In Using Museums to Popularise Science and Technology. Edited by Sharyn Errington, Susan M. Stocklmayer and Brenton Honeyman. London: Commonwealth Secretariat. Kaufmann, Hannes. 2002. "Collaborative Augmented Reality in Education."

Korn, Randi. 1994. "Studying your Visitors: Where to Begin." History News 49:2 March/April 1994.

Larkin, Claire. 2004. "Renwick Hand Held Education Project." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Lee, Paula Young. 1997. "In the Name of the Museum." Museum Anthropology. 20:2. 7-14.

Lewin, C. 1995. "Test Driving CARS: Addressing the issues in the evaluation of computer assisted reading software." Proceedings of International Conference on Computers in Education, 452-459.

Madaus, George and Thomas Kellaghan. 2000. "Models, Metaphors, and Definitions in Evaluation." In Evaluation Models: Viewpoints on Educational and Human Services Evaluation. Edited by Daniel L Stufflebeam, George F Madaus, and Thomas Kellaghan. Boston: Kluwer Academic Publishers.

Manning, Anne M and Glenda L. Sims. 2004. "The Blanton iTour- An Interactive Handheld Museum Guide Experiment." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant. McLean, Kathleen. 1993. Planning for People in Museum Exhibitions. Association of Science- Technology Centers.

Mitchell, William and Daphne Economou. 1999. "Understanding Context and Medium in the Development of Educational Virtual Environments." Moher, Tom, Andrew Johnson, Yongjoo Cho, Ya-Ju Lin. 2000. "Observation-Based Inquiry in a Virtual Ambient Environment." In International Conference of the Learning Sciences: Facing the Challenges of Complex Real World Settings. Edited by Barry J. Fishman and Samuel F. O'Connor-Divelbiss. Ann Arbor: Lawrence Erlbaum Associates.

Pape, D and D Sandin. 2000. "Quality Evaluation of Projection-Based VR Displays." In Proceedings of IPT 2000: Immersive Projection Technology Workshop. Roussos, Maria and Mark G Gillingham. 1998. "Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education." Roussos, Maria. 1999. "Immersive Interactive Virtual Reality and Informal Education."

Roussos, Maria, Andrew Johnson, Thomas Moher, Jason Leigh, Christina Vasilakis, and Craig Barnes. 1999. "Learning and Building Together in an Immersive Virtual World." Presence. 8(3) June 1999. 247-263.

Sauer, Sebastian, Kerstin Osswald, Stefan Gobel, Axel Feix, Rene Zumack, and Anja Hoffman. 2004. "Edutainment Environments- A Field Report on DinoHunter: Technologies, Methods and Evaluation Results." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant. Schaller, David T, Steven Allison-Bunnell, Anthony Chow, Paul Marty, and Misook Heo. 2004. "To Flash or Not to Flash? Usability and User Engagement of HTML vs. Flash." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Sheatsley, Paul B. 1983. "Questionnaire Construction and Item Writing." In Handbook for Survey Research. Edited by Peter Rossi, James D Wright and Andy B Anderson. San Diego: Academic Press.

Slater, Mel, Martin Usih, and Anthony Steed. 1994. "Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality."

Snyder, Lisa M. 2004. "Real-time visual simulation models in an exhibition environment." In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop Proceedings. Edited by Dave Pape, Maria Roussos, and Josephine Anstey. Stocklmayer, Susan M. and John K Gilbert. 2001. "Evaluating the Design of Interactive Exhibits." In Using Museums to Popularise Science and Technology. Edited by Sharyn Errington, Susan M. Stocklmayer and Brenton Honeyman. London: Commonwealth Secretariat.

Steuer, J. 1992. "Defining Virtual Reality: Dimensions Determining Telepresence." Journal of Communication 42(4). 73-93.

Sudman, Seymour, Norman M Bradburn and Norbert Schwartz. 1996. "Implications for Questionnaire Design and the Conceptualization of the Survey Interview." In Thinking about Answers. New York: Jossey-Bass.

Sykes, Wylmarie, Robert Reid and Brett Reid. 2004. "Virtual Reality for Every School." In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop Proceedings. Edited by Dave Pape, Maria Roussos, and Josephine Anstey. Tanikawa, Tomohiro, Makoto Ando, Yankang Wang, Kazuhiro Yoshida, Jun Yamashita, Hideaki Kuzuoka and Michitaka Hirose. 2004. "A Case Study of Museum Exhibition: Historical Learning in Copan Ruins of Mayan Civilization." In VR 2004 Proceedings. Edited by Yasushi Ikei, Martin Gobel and Jim Chen.

Taxen, Gustav and Ambjorn Naeve. 2001. "A System for Exploring Open Issues in VR-based Education." Centre for User Oriented IT Design. Tellis, Chris. 2004. "Multimedia Handhelds: One Device Many Audiences." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Vekiri, Ioanna and Perry Samson. 2000. "Applying Cognitive Research to the Design of Visualization Tools: Features of the Blue Skies - College Software." In International Conference of the Learning Sciences: Facing the Challenges of Complex Real World Settings. Edited by Barry J. Fishman and Samuel F. O'Connor-Divelbiss. Ann Arbor: Lawrence Erlbaum Associates.

Wakkary, Ron and Marek Hatala, Kenneth Newby, Dale Evernden, Milena Droumeva, and Simon Fraser. 2004. "Interactive Audio Content: An Approach to Audio Content for a Dynamic Museum Experience through Augmented Audio Reality and Adaptive Informaiton Retrieval." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Will, Jeffrey. 2004. "Virtual Reality Applications in Undergraduate Education." In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop Proceedings. Edited by Dave Pape, Maria Roussos, and Josephine Anstey. Wilson, Gillian. 2004. "Multimedia Tour Programme at Tate Modern." In Museums and the Web 2004 International Conference Proceedings. Edited by David Bearman and Jennifer Trant.

Windschitl and Bill Winn. 2000. "A Virtual Environment Designed to Help Students Understand Science." In International Conference of the Learning Sciences: Facing the Challenges of Complex Real World Settings. Edited by Barry J. Fishman and Samuel F. O'Connor-Divelbiss. Ann Arbor: Lawrence Erlbaum Associates. Yates, Simon, and Sharyn Errington. 2001. "Computer-Based Exhibits: A Must-Have or a Liability?" In Using Museums to Popularise Science and Technology. Edited by Sharyn Errington, Susan M. Stocklmayer and Brenton Honeyman. London: Commonwealth Secretariat.